Eroge has sold probably in the 2,000-3,000's at this point.
Play no thank you english bl hgame' series#
I mean, Gahkthun is steampunk, one of the most praised series in the west. That would still come out to 2 games(1 story) versus 3-5 games.)Īs for the just "do popular games, those will sell" argument.
Would I enjoy those 3-6 games more? Probably. Could they do 3-6 games in that time that would overall be more profitable? Yes. Would it take 6~ years to be complete? Yes. I want more titles total, not just the best things. My last point is that I would prefer 2 or three games the length of Shuffle or Da Capo 2 over something like Baldr Sky. It doesn't matter how much money you bring them or promise them, they don't care about coming to the west. 5pb won't give anyone their allages versions and their original versions(leading to a bunch of licesning issues making several games just not worth it). They don't care about the west for the most part. Medium length nukige actually seem to be the best titles to sell outside of steam, and short 10 dollar stuff seem to be the best for steam.Īctually Japanese companies are one of the biggest issues. All sales data points to long story titles don't sell well, so they aren't worth it. The last thing is they can't prove to Japanese companies that a long game would sell, so none of them will give them longer titles. Managagamer and J-ast are businesses and long games don't make business sense to do. Yet again, steam has reversed this some, but medium length to short length titles are always going to be better for release then something long, because steam users only buy stuff that's cheap. People actually buy 10-20 dollar cheap porn games, they don't buy average to long *good* games. People don't like MG because they have a lot of nukige, but that's what the market supports. In the time it has taken to translate and release DC3, Mangagamer could have gotten 3 or so other titles done by that translator, all that would have probably earned them more money then DC3 would get them. They take more work, cost more due to line count and voices, take longer to release so less time is devoted to other things, and don't actually sell better at all. More or less, long games= horrible gains. There is no way in the current market for that game to profitable outside of steam. Shin Koihime has around what? 30+ characters all with different voices and most of those being well known actors? H game voice actors charge a premium for h scenes, and Shin is long.
The prices for voices are ridiculous for some games, and all the top rated games everyone always asks for? Those have some of the top voice actors that cost the most. J-ast once stated that voice licensing is like dealing with a mafia group. This hoolds true for basically any title that is 30-50 hours long and has top brand voice actors, they are way to expensive to be brought over to this tiny market. They are not ignoring the best of the best, they just can't actually get them, or they wouldn't be worth getting, like Shin Koihime that would need to sell 6,000 copies at $45 be profitable. They are getting what they can that seem to match market trends using their own sales data and what few companies are willing to work with them.
People seem to think that Managagmer and J-ast are just ignoring "good games" but they aren't. The market over here is tiny, and while steam has helped, a big story title on steam still sells less then 5,000 copies, which really is not that great. It doesn't give a company that much money and doesn't really aid them much in any way. Type-Moon and Eushully and a bunch of other companies just don't care about being brought to the west. How are you going to get a title that is considered good when titles like it sell less then a thousand at best? Sekai can kind of go around this because their CEO gives thousands of dollars in "donations" but they have a multitude of their own issues leading me to never buying any game from them. See, the sad truth about licensing games is that companies don't really have that much power when it comes to negotiations. They don't really have any other BL companies to test the waters with at that time, so it makes sense.
Play no thank you english bl hgame' license#
No, Thank You! was translated because it basically belongs to Clock-UP, making it an easy license for Mangagamer to grab and check out how willing the BL crowd was to actually open their wallets. Re: want a hentai game translated? now's your chance with mangagamer!